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Peaks of Amber

Software used:
Gaea for terrain generation
Houdini for cloth simulations
Blender for modelling, scene assembly, lighting, rendering, & compositing
DaVinci Resolve for colour grading

Resources used:
Textures from ambientcg.com and polyhaven.com
Moon texture from solarsystemscope.com
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Cinematic

Still

Still

Render passes

Models